Unfortunately, this is my 3rd attempt at the bouncing ball. The first was lost when my laptop had Maya issues which till now I could not solve. The second one was erased within the school system. This is my third attempt hence it's appearance and its well thought out timing. Without further ado:
IN3D Musings
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Monday, August 22, 2011
3 bouncing balls
Backtracking, here is my 3 bouncing balls which i have done guided and based upon my friend's work. I originally had little issue with my balls till i stumbled upon the timing and the force issues where it did not drop properly. After asking my friend to guide me every step pf the way, I ended up with this.
All in all, I learned the importance of timing and that one must be meticulous in handling the timing.
All in all, I learned the importance of timing and that one must be meticulous in handling the timing.
Crane Animation
It started out with a crane and a box. And this this what happened.
part 2:
The last part of the animation
What was really complicated and fun to use was the parent constraint that tripped me up many a time. I quickly learned after redoing my project once that you had to keep checking to make sure that it was placed properly. Another issue that I faced at was the smoothness of the timing due to the readjustment of a few new actions that I included in my animation. All in all, I learned much from this assignment most of which would be gauging the various timings for the emotions that i wanted my crane to have. It was a really fun and challenging assignment.
part 2:
The last part of the animation
What was really complicated and fun to use was the parent constraint that tripped me up many a time. I quickly learned after redoing my project once that you had to keep checking to make sure that it was placed properly. Another issue that I faced at was the smoothness of the timing due to the readjustment of a few new actions that I included in my animation. All in all, I learned much from this assignment most of which would be gauging the various timings for the emotions that i wanted my crane to have. It was a really fun and challenging assignment.
Sunday, August 21, 2011
Animation for the crane (Draft)
This is the latest project that i have for the crane. I was supposed to make the crane 'perform' certain actions. most of them are listed in the draft as shown below.
For some of the more obvious timings in the animation, clear instructions have been decided and written in the panels. As this is my draft my original was fitted towards it but has minor timing issues as seen fit at that time.
Wednesday, June 29, 2011
Back for the next half.
I dont really know if this will be used for this half of the semester but I will keep posting if I have time. Okay yesterday we had our first Pencil lesson. Yes, we made it to another software (even if it is just learn animation). To start, we taught a ball how to bounce. FRAME BY FRAME. Most of my classmates just smack in 30 - 40 frames and finished it but poor me decided to be smart and create an animation where a cannon ball (yes a cannon ball) smacks right into my ball and detonates, hitting my ball right into the sky. It took me round 70 plus frames to get it done this morning. Now we work on our next animation, the SEAWEED which i will find time to post a few pics, most likely (if ever) below. My ball pics or the SWF file will be there too so look forward to it :)
Thursday, June 16, 2011
Texturing the dollhouse.
Well the texturing was pretty simple with most of the textures in a plastic material and the images easily taken and adjusted. However came the horror. My window (yes THAT window) could not properly accept the texture and thus created this
Horrible. But due to the lack of time, I could not redo the window and as such I had to submit like thisin the end. but all in all i was pretty proud of what I had done. Here are the final images.
This concludes my first ever project for IN3D. It was a hell of a time creating all this. Maybe I will post more if I am still doing Maya after the hols. :) Cheerio!
Horrible. But due to the lack of time, I could not redo the window and as such I had to submit like thisin the end. but all in all i was pretty proud of what I had done. Here are the final images.
This concludes my first ever project for IN3D. It was a hell of a time creating all this. Maybe I will post more if I am still doing Maya after the hols. :) Cheerio!
The BIG ONE Part 2
With that out of the way, here are some before-creation sketches.
does not look much huh, but i guess thats the best i can do in art at the time. Okay, lets start the creation process. First up was the base and the main walls.
First sign of trouble is when you mess up at the beginning which was what I did. God forbid but I forgot how to fully use extrusion and thus started trying to make a frame for the walls when i could just extrude a cube to form a box as above. It took me an hour to realize that and I deleted my tediously made box in favor of the new method. I dont have the pictures though for this one as i was moping over my stupidity. I resolved to always remember any and every method after that. Next up were the roof.
Trust me you dont want to get me started on the roof. Extrusions face by face after much consideration for the number of inner loops I had to put on my object left me simply aching and sore. But even then it was still manageable as compared to the next few parts of the dollhouse.
Meet the killer of my object. This simple looking window really made me feel that i was ready to throw in the towel, kill myself or crush the com and/or do the above all together. This was the reason.
"I could not do the window panes but this was the solution I had found with loads of help from my teacher." was what you were looking at. My teacher solved the issue by asking me to use polygon panes as the window panes and i followed. However, with that method came another issue. I for some strange reason, could not place the panes properly on to the window. This was due to there being extra polygons in the object itself. as seen in the above pictures and how I was taught a simple solution instead of painstakingly trying to merge EVERY SINGLE VERTICES. It was no joke you know, There were round 300 of them? I dont know. All I knew was that my eyes were going to suffer from all that straining. However, after that was the end of my major problems. Here is the second window made with ease.
The door as well (oh i am particularly proud of the door knob)
The megazoid of sorts (the first combine/ putting them together)
The lower half combi
and here is the finished product (oh i need to add textures so dont go away)
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